CALL OF DUTY 5 GAME CHEATS

                                        CHEATS

  • Colored Clan Tags Enter one of the following codes as your Clan Tag to change your Clag Tag's color. Note: These codes require the game to be patched to v1.04.
      Blue text: Enter "blue" as a Clan Tag.
      Cyan (light blue) text: Enter "cyan" as a Clan Tag.
      Green text: Enter "grn" as a Clan Tag.
      Red text: Enter "red" as a Clan Tag.
      Yellow text: Enter "yelw" as a Clan Tag.












  • Hardcore Team Deathmatch mode Reach Level 13 to unlock Hardcore Team Deathmatch mod





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  • Veteran mode Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.












  • Zombie mode Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op mode against endless waves of Nazi zombies.












  • Ray Gun in "Little Resistance" mission After the boat crashes, call in an air strike on the specified location. Run up to the beach, and move to the right. You will find a small puddle at the right side of the beach. Stand in it briefly, then move towards the middle of the beach to find a smaller puddle. Stand in that puddle briefly. Move towards the far left side of the beach. Stand briefly in the puddle in the barb wire. After several seconds, the screen will shake, and you will hear strange voices. Four lion statues will rise out of the ground with alien Ray Guns in their mouths. -From: Chris Hauserm





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  • Bonus weapons Successfully complete the indicated task to unlock the corresponding weapon or weapon attachment:
    Bolt Action Rifles
      Springfield: Reach Level 4.
        Bayonet: Successfully complete Marksman Challenge 1 (increases melee attack range).
        Rifle Grenade: Successfully complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).
      Arisaka: Reach Level 4.
        Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
        Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
        Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
      Mosin-Nagant: Reach Level 21.
        Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
        Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
        Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
      Kar98k: Reach Level 41.
        Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
        Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
        Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
      PTRS-41: Reach Level 57.
        Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
        Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
        Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
    Rifles
      SVT-40: Reach Level 4.
        Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
        Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
      Gewehr 43: Reach Level 7.
        Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
        Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
        Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
      M1 Garand: Reach Level 17.
        Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
        Sniper Scope: Successfully complete Marksman Challenge 3 (increases accuracy and range).
        Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
      STG-44: Reach Level 37.
        Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
        Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
      M1A1 Carbine: Reach Level 65.
        Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
        Bayonet: Successfully complete Marksman Challenge 3 (increases melee attack range).
        Box Magazine: Successfully complete Marksman Challenge 4 (increases ammunition capacity).
    Sub Machine Guns
      Thompson: Reach Level 4.
        Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
        Round Drum: Successfully complete Marksman Challenge 3 (increased ammunition capacity).
      MP40: Reach Level 10
        Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
        Dual Magazine: Successfully complete Marksman Challenge 3 (increased ammunition capacity).
      Type 100: Reach Level 25.
        Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
        Box Magazine: Successfully complete Marksman Challenge 3 (increases ammunition capacity).
      Ppsh-41: Reach Level 53.
        Aperture Sight: Successfully complete Marksman Challenge 1 (precision sight).
        Round Drum: Successfully complete Marksman Challenge 2 (increased ammunition capacity).
    Shotguns
      M1897 Trench Gun: Reach Level 4.
        Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
        Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
      Double Barreled Shotgun: Reach Level 29.
        Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
        Sawed-Off Shotgun: Successfully complete Marksman Challenge 2 (increases weapon spread, but reduces accuracy).
    Machine Guns
      Type 99: Reach Level 4.
        Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
        Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
      BAR: Reach Level 4.
        Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
      DP-28: Reach Level 13.
        Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
      MG 42: Reach Level 33.
        Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
      FG 42: Reach Level 45.
        Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
        Telescopic Sight: Successfully complete Marksman Challenge 2 (enhanced telescopic sight).
      Browning M1919: Reach Level 61.
        Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
    Pistols
      Colt M1911: Reach Level 4.
      Nambu: Reach Level 4.
      Walther P38: Reach Level 4.
      Tokarev TT-33: Reach Level 21.
      .357 Magnum: Reach Level 49.
    Primary Grenades
      Frag: Reach Level 4.
      N 74 ST: Reach Level 4.
      Molotov Cocktail: Reach Level 10.
    Special Grenades
      Smoke: Reach Level 4.
      Tabun Gas: Reach Level 4.
      Signal Flare: Reach Level 4.













  • Extra custom weapon slots Reach the indicated Prestige rank to unlock the corresponding extra custom weapon slot:
      6: First Prestige
      7: Second Prestige
      8: Fourth Prestige
      9: Seventh Prestige
      10: Tenth Prestige 
       


    • Multiplayer kill streak bonuses Kill the indicated number of enemies in a row in Multiplayer mode to get the corresponding bonus:
        3 enemies: Recon plane displays enemies on your team's radar.
        5 enemies: Artillery strike that can be placed anywhere on the map.
        7 enemies: Send out an angry pack of dogs against the enemy.

















  • Easy Veteran mode At the mission selection screen, choose a mission on the Veteran difficulty. After the first checkpoint, save the game, and quit. Go back to the mission selection screen, and choose the same mission, but change the difficulty to Recruit. While the mission is loading, you will see a white bar at the bottom of the screen. When the bar reaches approximately 33%, eject the disc or go to the Xbox Live Dashboard. Then, reload the game, and select "Resume". You should now be playing the mission on the Veteran difficulty, but with Recruit AI.












  • Infinite ammunition Use a gun with a bipod attachment. Lie down, deploy the bipod, and press Left Analog-stick Up. The ammo bar should disappear. You can now fire as long as desired without reloading or running out of ammo.
    Take a machine gun that can be mounted, and mount it onto something or just the floor. Press Left Analog-stick Up, and your ammo bar will disappear. You will now have unlimited ammunition, but only while it is mounted.


















  • Extra ammunition Use the following trick if run out or are running low on ammunition on any mission in Solo mode on any difficulty. Find a non-essential teammate (someone not involved in the story line). Walk up to him, and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, he should die and drop his weapon. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).












  • Hide among the dead in Multiplayer mode Find some dead bodies. Run up to them, and make sure no one else is around besides your teammates. Get down into a laying position. Then, crawl into what appears to be the body of the dead person, so it looks like there are fragments of the body around your HUD. Lower your gun, but have it high enough to still see what is coming. This trick will make it harder for people to see you unless they are paying close attention to the ground. The flaws to this trick are that people can sneak up from behind and see you, and you can only see in one direction without moving. After a few kills, move to another location because other players will pick up on your trick and grenade or rush you.












  • Invincibility in Nacht Der Untoten Play in Co-op mode. By the window at the back that you can see a truck out of, find a corner that is to the right of that window. Have one player go there, and crouch down. Have the other player jump on top of him. Then, have the player at the bottom stand up. You should now be inside each other and invincible as long as you do not move. If a zombie comes in, knife him. Shooting will not always work.












  • Easy money in Nacht Der Untoten For the first few rounds, let all the zombies break down the boards and come inside. Then, use your pistol or knife to kill them to get more points than simply shooting them once in the head. A knife to the head will earn 130 points per kill. Once all of the zombies are dead, patch up the boards. You will have much more money than if you simply killed them as they approached. Note: After level 3, the zombies are too powerful to be taken down this way.


















  • Hidden radio music in Nacht Der Untoten Start any type of Nazi Zombie game, and unlock the door to the Mystery Box room. Go to the Mystery Box. Go over to the right, and look at a table to find a radio. Shoot a bullet at the radio. After a few seconds, you will hear random types of music such as rock, disco, opera, and some in-game music such as the Russian victory song, the final mission music, or the Japanese combat music. The music will stop in between rounds but will then start again. Every player in game should hear it.











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